About the project
Our idea is to take a further step in 3D education at school by making use of technology to explore European and local history and cultural heritage. We want to raise the interest of upper grade pupils in the historical landmarks in their surroundings and develop their creativity by presenting the archaeological objects through modern technologies. This way we will also respond to the need of up-to-date methodologies for the integration of STEAM into content of other subjects
EU funding instrument:
Key Action 2: Strategic Partnerships for school education
Period of realization:
01.03.2021 to 28.02.2023
Erasmus+ grant amount:
134 972 Eur
News & Updates
On 23-24th November, 2021, an interim partner meeting took place at Kuressaare Nooruse Kool in Kuressaare, Estonia. It was the first on-site meeting for the international project team since the start of the project in October 2020. Meeting participants had two days of...
The project started with preparation for the kickoff meeting, which was held online on November 3rd, 2020. The agenda included: introduction of participants and partner organizations; presentation of the project; presentation and discussion of the IO; discussion and...
The purpose of the joint staff learning/teaching/training activity was to train the teachers and methodologists from partner schools to be able to implement the Think Inside The Box methodology with their pupils and later pass this knowledge to other teachers from...
This project has been funded with support from the European Commission. Project grant agreement No. 2020-1-LT01-KA201-077987. The website information reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
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Cover photo of the website by Gert Lutter (Kuressaare Gümnaasium).