Intellectual Output
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Languages
English, Lithuanian, Romanian, Slovenian
Learners' audience
Secondary pupils (grades 9–12)
Study hours
Minimum 40 hours, expandable to 100+
The intellectual output comprises:
- 3 cultural heritage objects represented in the students' projects (Padievaitis hillfort in Lithuania, Idrija Mercury Mine in Slovenia, and Baptismal font in Romania)
- Lesson materials available on a Moodle-based learning platform play.gaminu.eu covering 4 thematic topics
- Research tools and reports from all partner countries
- Recommendations for the teachers based on piloting feedback
- Slide presentations suitable for classroom use
- Lesson plans with detailed activity scenarios for each topic
Four Thematic Topics
1. Cultural Heritage
Teaches students about the main groups of cultural heritage objects, their originality and uniqueness, basic knowledge about specific objects, and the process of obtaining and evaluating information.
2. Storytelling
Covers the fundamentals of storytelling, including its power and structure, how to become a collector of stories, creating and mapping stories, and creating a story table.
3. Photogrammetry / 3D Modeling
Explains the origins and various methods of creating 3D models using photogrammetry, the basics of photography, how to collect data using photography, and how to optimize scans using Blender.
4. Game Development
Focuses on using Unreal Engine 4.26 to create and manage projects, lighting, level design, PBR materials, game programming using blueprints, and game packaging.