The multiplier event organized by Predict CC in Arad county on March 24, 2023 covered ReCreate History 3D: Game Design, Virtual Reality and Storytelling result.

The objectives of the activity were:

  • to launch the Intellectual Output and invite participants to use it in their practice
  • to disseminate resources at a local/regional/national level
  • to present pupils’ projects from all partner countries
  • to establish contacts between institutions and organizations active in the field of formal and non-formal education, creativity and culture (networking)

The event included:

– Introduction to the overall project

– Presentation of the project results, exchange of knowledge and experiences – group discussion

– Introduction to the developed training tool including practical group work

– Evaluation session and conclusions

As about audience we considered:

  • Representatives from the educational sector: teachers, educators, non-formal education providers, school authorities
  • Representatives of associated partners
  • Representatives from the creative and cultural sector (libraries, museums, cultural centers, living history clubs, etc.)
  • Educators from youth centers and NGOs
  • Local and national authorities (responsible for education)
  • ICT education and validation centers
  • Local community members, media etc.

In reality, the biggest interests came from the other members of community, students and teachers delegated by the schools who were keen to see the results of the project.

As it was a big group, we had it split in two and two facilitators were involved in one of them (34 persons) while the third person took care of the second group of 22 persons.

A total number of 56 persons took part in the activities.

An important part of the participants did not just take part in the presentation but tried the results, created accounts on the platform and were curious to test the products themselves.

Themes/lessons addressed by the presentation:

  • Cultural heritage
  • Storytelling
  • Photogrammetry/3D modeling
  • Game development

The cultural heritage module teaches students about the main groups of cultural heritage objects, their originality and uniqueness, basic knowledge about specific objects, and the process of obtaining and evaluating information.

The storytelling module covers the fundamentals of storytelling, including its power and structure, how to become a collector of stories, creating and mapping stories, and creating a story table.

The photogrammetry/3D modeling module explains the origins and various methods of creating 3D models using photogrammetry, the basics of photography, how to collect data using photography, and how to optimize scans using Blender.

The game development module focuses on using Unreal Engine 4.26 to create and manage projects, lighting, level design, props and modules, PBR materials, content import, game programming using blueprints, user interfaces using UMG, and game packaging.

In one of the groups, participants were curious about the steps in a project implementation therefore the facilitators had some time dedicated to an exercise to show, using this example, the specific activities which can form a European educational project.

Overall, the presentation highlighted the importance of cultural heritage and the potential of technology to preserve and share it with future generations. Storytelling, photogrammetry/3D modelling, and game development were all identified as effective ways to engage audiences with cultural heritage and create immersive, educational experiences.